The brief for this project was to “Design and create a working prototype of a soft-good product as it pertains to the assessment of a design student’s needs.” The resulting product is an unprecedented style of bag unique in both form an function, serving on-the-go creatives everywhere. Team project with Lillian Simon.
Interviews and key quotations.
Product benchmarking. While observing existing travel and commuter bags our team noticed that the market lacked a sense of diversity. Something that was designed for a motorcycle could not be attached to a bicycle or scooter, or even removed and worn. Additionally, products geared toward transporting design supplies and drawings were all large and bulky, such as a tackle box or large portfolio bag.
Analysis showing areas needing improvement or attention. While researching transportation bags we realized that there was a lack of adaptability to these items. The issue was that you could not easily remove the majority of bags from their intended use. For example, motorcycle bags stayed attached to motorcycles and could not be removed and carried as a traditional bag. This created an opportunity for us to design and build a product that could be easily attached
and removed from any transportation device, but could also be easily converted into a more traditional cross-body bag.
This product focuses on the on-the-go creatives of the world. Our users need to transport design supplies, models, drawings, and ideas to and from work and class. These items require an additional level of protection during the user’s commute and need to be easily transportable and compatible with multiple modes of transportation.
The goal of our product is to fulfill the need for an easily portable, attachable, detachable, and protective way for on-the-go creatives to transport their everyday design needs.
Criteria: Durable, Adaptable, Portable
Slogan: Durable, Adaptable, Limitless
Able to easily conform to any mode of transportation for an on-the-go creative. That meant it had to be able to be rearranged quickly and easily.
This bag will need to withstand multiple environments in terms of both location and weather.
This product had to be a size that would not hinder travel in any way. Not too bulky to carry around on your shoulder, but it also not so small as to restrict the items it will carry.
Each user was given a packet to fill out and make suggestions and changes to improve the design. Each day of the week the packet focused on different aspects of the design.
The user was able to test our model and inform the team about its usefulness or lack thereof.
Each user returned their finished critique packet, informing the team of the changes that needed to be made.
A map illustrating the quality of the user's experience during the testing period.
These are the insights gathered from user testing. Top comments include that the bag was occasionally uncomfortable and sometimes hard to secure and adjust. These were addressed before moving forward.
A collection of all materials, quantities, and sources that make up the Voyager bag.
A collection of all fabric color options for the production of Voyager.
Following the research and refinement phases, Voyager was actually turned into something tangible.
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